Players will select a roster of five characters to be used in the event
Players can have no banned characters in their roster
Players can only have two restricted characters in their roster
2. Boards
Players will select 2 boards to be in their roster for the event
Players can have no banned boards in their roster
3. Round Robin Details
Players will be assigned opponent pairings. Players are required to play against the assigned opponents.
Setup of play is as follows:
Load in chosen rosters
Roll 4 dice to determine initiative (highest hit result chooses)
Player with initiative bans a character from their opponents roster
Opposing player bans a character from their opponents roster
Both players select one character top reserve
Player with initiative bans a character from their opponents roster
Opposing player bans a character from their opponents roster
Player without initiative selects a board from their roster
Setup the board
Both players select in secret their character and then reveal
Player without initiative places first
Begin
Round Timings:
The league uses a one hour time limit, which is represented by the clocks in the TTS Mod. Time starts when character placement is complete.
When time expires, you must finish whatever round you were in.
Players are encouraged to use the save feature and finish their game at a later date if they run in to a major interruption.
4. Round Results
If a player defeats their opponent 2-0 they are awarded 3VP
If a player defeats their opponent 2-1 they are awarded 2VP
If a player defeats their opponent with a timeout or tied victory, they are awarded 1VP
A losing player is awarded 0VP
Tie winners are determined by character health, then character deck size, then meter
5. Tournament Drop
Players may drop out from the tournament at any time. If a player drops, they may not re enter the competition.
Opponents of the dropped player will be paired with new players, or with the judges.
If no new players are able to be paired, the opponent of the dropped player receives an automatic Match Win result with 0 Victory Points.
6. Single Elimination Details
After all games of Round Robin have been played, the top 2 players from each group will advance to a single elimination bracket.
Each finalist will be asked by the T.O. if they are willing to participate in the Elimination Bracket. Users that do not wish to continue will forfeit their spot to their group member with the next highest W/L.
Seeding for the Single Elimination is primarily determined by Win/Loss, Victory Points, and finally Head to Head.
Players will submit their rosters via Discord. This same roster will be used for the entire Single Elimination series.
Lists will be publicly viewable on the Shadaloo Showdown League website once Eliminations start, and each participant should check their opponents list for accuracy before the match begins.
Once pairings for the elimination round is released, the players will be added to a private discord to coordinate their matches.
Matches should be played as quickly as the players can schedule them - there is no need to wait until the next "round" starts to play a game.
Players that make no attempt to schedule a match will automatically lose their game. Single Elimination Rounds are expected to last one week per round, with a "catch-up week" allocated if needed.
If an extension is requested, a T.O. may grant extra time to help players complete their match. The T.O.s decisions are final.
Single Elimination games are played with a chess clock. Please save the game and return at a later date if you will not finish in your current session.
The final two rounds of eliminations MUST be observed by a judge.
7. Prizes
Work in progress
8. Away from Keyboard
Both players in a match have a total time of 10 minutes each to be away from keyboard to account for real life interruptions. If a player is interrupted, he can inform the opponent that he will be Away From Keyboard, and the opponent will start the AFK timer and pause the Game Timer. When the player returns, pause the AFK timer and resume the Game Timer and play proceeds.
If a player's AFK time exceeds 10 minutes, or a player is unable to continue a match due to real life interruptions, that player will recieve a Match Loss Result with 0 Victory Points, and the other player receives a Match win and 3 Victory Points.
If both players agree, they can reschedule the game to finish at a later date and continue from the current turn, unit activation and remaining game time.
9. Action Declaration and Timing
Table Top Simulator is the program that is used for all Invader League Games. Please use the following videos to learn how to use the mod.
Coming Soon
Declaring any action is a verbal and physical process. Players should do their best to inform their opponent of every single action that is taking place. Forgetting to announce actions may result in a rules violation, which can lead to a match loss or ban from future leagues.
Players are required to use Discord or the ingame TTS voice chat to communicate actions.
Once the dice are rolled for attacks, players cannot retroactively declare cards or position changes etc.
Incorrect card plays are final and considered to be "Whiffs".
Always be clear about what actions you are completing at all times.
Handling and placing your character is final and will use up your free move or your move action this way.
10. Game Bugs
The TTS Mod is a work in progress. If a bug occurs and play can still proceed, the game proceeds as with players playing around the bug best as they can. If a game breaking bug occurs, and game is impossible to proceed, take a screenshot of the bug and send to the Judges. Players will then reschedule a game and restart play with the new result as the final result.
11. Dice Etiquette and Sportsmanship
Bullying, racial slurs, bad manners, and intentionally obstructing the opponent is not condoned in the Tournament. If a player is subjected to unsportsmanlike behavior, a Judge or the TO should be immediately contacted.
Correcting players mid match (while not being an active player yourself) will fall under unsportsmanlike conduct. You are a spectator not a judge.
Any player found guilty of unsportsmanlike behavior may be banned from current and future Tournaments.
Spectators are prohibited from commenting on the game to the players. However, if the players encounter a rules situation that they want a second opinion on, they should feel free to ask spectators, streamers, or other Discord users for help.
Generally, players are advised to touch the dice as little as possible.
When rolling, players should refrain from clicking the roll button again just before the dice land. This can be viewed as an attempt to manipulate the results.
12. Rule Disputes and Rule Clarifications
In the event of a rules dispute, players can message a Judge on Discord to resolve the rules dispute. Pause the Game Timer, take a screenshot of the disputed area and send it to the Judge on Discord with an explanation of the dispute. The Judge can also join games in progress to make rulings. The Judge will make a decision which will take effect immediately. Resume the Game Timer and resume play.
If no Judges are available, players roll off using the "Resolving Disputes" rule. This is where the active player rolls one die and if the result is a block, that player's interpretation is used for the duration of the game.
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